Willem Gillis

CG Generalist & Software Developer

Who is this guy?

Selfie

I am a CG generalist and software developer specializing in pipeline optimization and real-time computer graphics. I spend my spare time working on projects of various technology sectors reflecting my wide-ranging passion with computers. This encompasses programming, 3D printing, computer graphics and toying around with web servers. While working on these projects I've acquired skills and knowledge that allow me to see a broader picture and tackle new problems with ease. Fueled by this ever growing passion I look forward to experiment and learn new things.

  • A passion for hardware and software

  • Loves watching long talks about technology

  • Workaholic to the core

  • Enjoys a mikshake

My resume
    • Unity logo
      Unity
    • Unreal Engine 4 logo
      Unreal Engine 4
    • Qt Creator logo
      Qt Creator
    • Visual Studio logo
      Visual Studio
  • Game development

  • AR & VR development

  • Mobile development

  • Shaders

  • Performance optimization

  • Version control

    • Blender logo
      Blender
    • Reality Capture logo
      Reality Capture
    • Houdini logo
      Houdini
    • Substance Designer logo
      Substance Designer
    • Cinema 4D logo
      Cinema 4D
    • 3ds Max logo
      3ds Max
    • Quixel Suite 2 logo
      Quixel Suite 2
    • Maya logo
      Maya
  • Modeling

  • Texturing

  • Rigging

  • Animation

  • Shading

  • Lighting

  • Rendering

  • Compositing

  • FX

  • Scripting

  • Laser scanning

  • Photogrammetry

    • VS Code logo
      VS Code
    • Docker logo
      Docker
    • GitLab logo
      GitLab
    • MySQL logo
      MySQL
  • Web servers

  • Databases

  • CI/CD

    • Photoshop logo
      Photoshop
    • Illustrator logo
      Illustrator
    • Affinity Designer logo
      Affinity Designer
    • After Effects logo
      After Effects
    • Premiere Pro logo
      Premiere Pro