For this environment we were tasked with creating an efficient 3D street, similar in style and complexity to the first-person shooter Half-Life (1998). We had a limited polygon budget and only simple diffuse textures were allowed.
For this environment we were tasked with creating an efficient 3D street, similar in style and complexity to the first-person shooter Half-Life (1998). We had a limited polygon budget and only simple diffuse textures were allowed.
3ds Max
Photoshop
Quixel Suite